Contextual Services and Experience:
Infrastructure: Conceived, designed and implemented a platform to enable the creation of contextually aware services and applications for the delivery of in the moment experiences to mobile users. The platform enabled the decentralized collection and publication of contextual information to context engines that could do processing, inference, aggregation etc. The system exposed a consistent information model accessed via a RESTFul API that
allowed the collection, navigation and sharing of contextual information (and associated meta data) across many sources and formats.
Management As A Service:
Seconded into an enterprise oriented research project to bring web expertise and investigate the impact of web 2.0 on systems management. Created a platform that enhanced existing management products to expose management data through a web2.0 API and developed a notion called Management Data As A Service. Management Data As A Service separates the collection of management data from the processing and allows centralization and reuse of large complex analysis algorithms hosted in the cloud.
This activity examined the social use of media and how this enhances social interaction. The core of this project was an intense user study of the way people interact in social situations. Two studies were done, one to identify the user segments followed by a more detailed user experience study on the Tweens (8-14 year olds) segment. Co-Led this project and developed a space/time model for characterizing social interaction. Led a number of innovation sessions based on output the Tween study and created a set of prototypes. Developed a viral model to monetize legal sharing of commercial media between users.
Defined, created and led the E-ME project. This project was a major extension of Cooltown and was created based on the experience of deploying cooltown enabled systems. E-ME was a pervasive information model that allowed users’ access to their information assets and services anywhere and at any time depending on the security constraints attached to the asset and the means of accessing the information either carried or recruited by the user. E-ME demonstrated an innovative access control system which enabled easy sharing with federated protection domains and digital rights management.
Defined, created and led the Cooltown project. Conceived and created the technical basis and vision for Cooltown. Cooltown was a pervasive computing infrastructure layered on the web which blended the physical and virtual world through web services, smart spaces and devices. This was seen as the first concrete example of web based pervasive computing in the industry and became a vision for the company. It was evangelized widely throughout and beyond the company. Cooltown is referenced today both in HP and externally as seminal work on the use of the web to support the integration of the physical and virtual worlds.